AoeStats
← Kokamane18

African Clearing

505807504Analyzed
2v2 RM · 21d ago on Sep 11, 2026· 22m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
895
+13
🇺🇸 Persians · United States
775
+18
🇺🇸 Magyars · United States
942
-21
🇺🇸 Spanish · United States
694
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 567 13:18 — — ⚔ Scout Rush
25 547 — — —
19 422 17:21 — —
11 241 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
3,615 2,965 170 105 6,855 6,990
1,800 2,242 100 300 4,442 4,032
1,700 1,520 50 200 3,470 4,331
1,750 1,364 50 300 3,464 2,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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