AoeStats
← Kokamane18

Arabia

505341375Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 30m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
893
+13
🇺🇸 Japanese · United States
672
+22
🇩🇪 Poles · Germany
824
-18
🇨🇴 Tatars · Colombia
800
-19
Player eAPM Actions Feudal Castle Imperial Opening
27 838 10:45 18:31 — ⛏ Fast Castle
25 772 10:24 20:36 — ⛏ Fast Castle
11 352 10:54 20:23 — ⛏ Fast Castle
7 211 13:34 26:12 —

Resources

Player Food Wood Gold Stone Spent Collected
8,050 4,942 2,390 100 15,482 17,819
6,970 3,584 920 750 12,224 13,933
5,340 4,650 1,375 850 12,215 14,579
4,270 3,227 285 500 8,282 8,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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