AoeStats
← Kokamane18

Arena

504102115Analyzed
2v2 RM · 28d ago on Sep 3, 2026· 76m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Goths · Canada
829
+13
🇺🇸 Byzantines · United States
504
+27
🇺🇸 Spanish · United States
836
-23
🇺🇸 Poles · United States
689
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 2,417 11:26 17:00 37:19 ⛏ Fast Castle
27 2,031 12:10 24:18 41:58 ⚔ FC into Skirms
25 1,931 10:21 17:38 32:36 ⛏ Fast Castle
7 560 10:48 18:44 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,535 45,390 19,555 1,400 110,880 123,062
43,770 15,080 19,785 4,200 82,835 90,315
26,295 27,287 14,595 5,675 73,852 77,144
11,640 6,015 4,900 2,150 24,705 28,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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