AoeStats
← logan_wolfe

Arena

509490987Analyzed
2v2 RM · 7d ago on Sep 27, 2026· 64m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
805
+17
🇨🇱 Britons · Chile
804
+17
🇺🇸 Poles · United States
884
-18
🇺🇸 Bohemians · United States
789
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,035 11:47 18:21 35:24 ⛏ Fast Castle
25 1,632 12:15 16:50 34:16 ⛏ Fast Castle
24 1,527 12:04 17:34 33:24 ⛏ Fast Castle
20 1,278 10:26 19:17 35:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,455 15,870 21,470 2,250 86,045 86,525
32,130 10,140 18,795 3,720 64,785 70,029
29,410 14,965 11,145 2,700 58,220 67,371
22,070 22,110 7,295 3,000 54,475 56,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.