AoeStats
← mathewmelo2215

Black Forest

510238651Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 60m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
506
+13
🇵🇪 Goths · Peru
482
+15
🇨🇦 Goths · Canada
455
-14
🇨🇦 Sicilians · Canada
439
-14
Player eAPM Actions Feudal Castle Imperial Opening
15 882 17:41 24:39 30:24 ◆ FC into Fast Imp
12 700 11:03 21:27 39:17 ⛏ Fast Castle
11 659 14:01 29:58 41:47 ⛏ Fast Castle
8 487 12:38 27:00 39:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,400 20,196 20,760 2,640 77,996 81,377
34,940 19,803 14,755 2,900 72,398 77,821
31,805 21,220 14,860 2,960 70,845 95,828
16,050 9,350 7,605 2,325 35,330 45,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.