AoeStats
← mathewmelo2215

Black Forest

510222868Analyzed
2v2 RM · 9h ago on Sep 30, 2026· 37m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Goths · Canada
439
+16
🇨🇦 Maya · Canada
423
+16
🇨🇴 Mongols · Colombia
486
-18
376
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 888 13:57 29:17 — ⛏ Fish Boom FC
12 440 11:41 24:50 —
8 285 15:58 — — ⛏ Fish Boom
7 248 13:17 27:37 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,260 8,474 2,100 850 21,684 27,182
5,750 4,952 1,780 850 13,332 15,312
6,925 4,416 1,415 100 12,856 20,182
5,975 3,897 480 805 11,157 12,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.