AoeStats
← mathewmelo2215

Black Forest

510211478Analyzed
2v2 RM · 11h ago on Sep 30, 2026· 68m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
592
+9
🇧🇷 Britons · Brazil
588
+9
🇨🇦 Mongols · Canada
430
-9
🇨🇦 Bohemians · Canada
413
-9
Player eAPM Actions Feudal Castle Imperial Opening
18 1,250 18:09 30:51 45:35 ⚔ Towers FC
17 1,181 13:58 24:11 39:17 ⛏ Fish Boom FC
11 738 9:39 20:17 29:52 ⛏ Fast Castle
8 548 14:17 24:35 42:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,430 31,032 24,025 4,025 93,512 104,092
23,470 27,165 26,940 4,115 81,690 91,890
22,150 17,204 17,445 2,800 59,599 77,296
11,970 15,452 12,960 3,175 43,557 53,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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