AoeStats
← DMacareno95

Black Forest

510316905Analyzed
2v2 RM · 22h ago on Sep 30, 2026· 68m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1040
+14
🇨🇦 Bohemians · Canada
1022
+15
🇪🇸 Khmer · Spain
1030
-16
🇪🇸 Burgundians · Spain
957
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,906 15:41 21:55 34:17 ⛏ Fast Castle
36 2,466 11:37 22:50 35:43 ⚔ Scout Rush
30 2,046 12:27 23:37 37:54 ⛏ Fast Castle
19 1,303 13:59 24:56 43:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,895 25,962 21,465 4,030 98,352 104,947
35,620 25,095 32,645 3,725 97,085 117,620
30,535 32,317 20,570 4,585 88,007 93,502
21,500 23,098 19,370 2,450 66,418 71,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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