AoeStats
← DMacareno95

Black Forest

510311870Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 29m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Bengalis · Greece
1028
+15
🇹🇼 Persians · Taiwan
974
+18
🇪🇸 Khmer · Spain
1048
-18
🇪🇸 Burgundians · Spain
972
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,112 12:41 21:58 — ⚔ Scouts into Archers
29 838 11:51 27:08 —
14 422 14:45 23:00 — ⛏ Fast Castle
13 393 16:55 28:04 —

Resources

Player Food Wood Gold Stone Spent Collected
6,010 4,305 2,555 415 13,285 13,800
6,260 4,555 600 300 11,715 11,900
5,425 4,970 250 100 10,745 15,633
4,670 2,552 260 495 7,977 7,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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