AoeStats
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Black Forest

509971215Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 59m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1018
+13
🇪🇸 Spanish · Spain
977
+15
🇪🇸 Burgundians · Spain
935
+17
🇦🇹 Chinese · Austria
1000
-17
🇦🇹 Turks · Austria
945
-15
🇦🇹 Franks · Austria
912
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,789 12:31 22:00 35:00 ⛏ Fast Castle
28 1,670 11:39 17:46 36:11 ⛏ Fast Castle
26 1,563 11:48 17:55 35:07 ⛏ Fast Castle
26 1,539 13:38 19:03 37:06 ⛏ Fish Boom FC
20 1,181 12:55 22:00 40:20 ⛏ Fast Castle
19 1,130 12:24 21:01 34:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,430 30,185 40,770 2,725 110,110 122,152
38,380 29,185 34,600 2,385 104,550 124,878
37,695 24,591 23,510 4,785 90,581 110,306
17,705 39,050 28,140 2,800 87,695 121,449
22,805 13,986 17,160 1,820 55,771 71,394
19,850 15,342 15,375 5,150 55,717 79,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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