AoeStats
← DMacareno95

Black Forest

509962347Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 64m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1004
+14
🇪🇸 Spanish · Spain
962
+15
🇹🇷 Persians · Türkiye
973
-15
🇪🇬 Ethiopians · Egypt
943
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,542 13:35 18:07 31:29 ⛏ Fast Castle
23 1,497 13:14 23:10 37:28 ⛏ Fast Castle
21 1,372 13:22 21:15 33:33 ⛏ Fast Castle
18 1,185 15:11 22:18 40:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,310 24,642 37,715 5,280 104,947 112,067
41,305 30,277 27,130 2,455 101,167 110,460
36,170 28,127 27,355 3,235 94,887 120,679
35,305 35,057 19,515 3,130 93,007 125,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.