AoeStats
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Black Forest

510295792Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 45m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
874
+15
🇪🇸 Portuguese · Spain
832
+16
🇩🇪 Persians · Germany
800
+18
🇯🇵 Khitans · Japan
754
+19
🇮🇩 Magyars · Indonesia
864
-18
🇹🇼 Khitans · Taiwan
859
-18
🇨🇳 Chinese · China
841
-17
🇹🇼 Britons · Taiwan
783
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,003 11:02 15:02 33:34 ⛏ Fast Castle
21 946 12:15 18:21 35:01 ⛏ Fast Castle
19 878 13:04 16:59 30:53 ⛏ Fast Castle
16 744 12:35 17:04 34:44 ⛏ Fast Castle
15 697 12:06 21:16 31:59 ⛏ Fast Castle
12 571 11:19 16:46 31:00 ⛏ Fast Castle
10 461 30:15 — — ⛏ Fast Castle
9 394 11:19 16:50 35:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,655 22,640 18,115 2,325 68,735 72,974
19,180 24,547 11,310 2,860 57,897 64,508
22,920 16,130 11,790 1,585 52,425 61,895
22,770 14,125 12,020 2,250 51,165 59,469
24,215 13,130 10,710 950 49,005 69,430
19,695 11,416 12,370 2,150 45,631 50,557
16,590 9,505 6,705 1,575 34,375 40,008
3,450 3,665 250 100 7,465 9,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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