AoeStats
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Arena

510289471Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 28m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Japanese · Italy
499
+24
🇧🇷 Gurjaras · Brazil
496
+24
🇺🇦 Italians · Ukraine
479
+24
🇯🇵 Khitans · Japan
781
-27
🇮🇱 Britons · Israel
658
-23
🇨🇳 Celts · China
610
-22
Player eAPM Actions Feudal Castle Imperial Opening
25 691 10:33 19:23 — ⛏ Fast Castle
22 624 11:17 18:24 — ⛏ Fast Castle
18 501 12:12 23:33 — ⛏ Fast Castle
16 455 15:10 19:27 — ⛏ Fast Castle
15 425 12:25 20:21 — ⚔ Archer Rush
12 341 11:47 21:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,845 6,195 1,360 200 17,600 19,499
5,260 5,045 1,215 750 12,270 15,069
5,970 3,755 1,495 975 12,195 13,260
5,700 3,835 1,075 750 11,360 13,489
6,315 2,765 1,565 650 11,295 13,021
5,450 4,190 650 430 10,720 13,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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