AoeStats
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Arena

510242306Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 48m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Khitans · Japan
763
+18
🇺🇸 Goths · United States
756
+18
🇧🇷 Byzantines · Brazil
727
+20
🇺🇸 Koreans · United States
813
-19
🇺🇸 Romans · United States
803
-19
🇺🇸 Goths · United States
787
-18
Player eAPM Actions Feudal Castle Imperial Opening
22 1,080 11:46 18:35 34:05 ⛏ Fast Castle
15 727 14:21 22:44 36:50 ⛏ Fast Castle
12 561 12:30 18:55 28:44 ⛏ Fast Castle
12 562 13:41 23:19 31:57 ⛏ Fast Castle
8 407 12:25 19:27 33:21
7 350 12:35 17:36 36:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,955 12,357 14,790 3,100 69,202 81,418
23,060 18,385 13,255 1,580 56,280 72,576
13,745 19,215 7,665 3,450 44,075 49,518
18,435 13,005 9,335 850 41,625 43,724
12,100 11,165 5,165 950 29,380 34,018
10,495 8,550 7,175 2,560 28,780 40,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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