AoeStats
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Fortress

508642618Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 53m 19s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
919
+30
🇫🇷 Persians · France
889
+16
🇨🇳 Romans · China
789
+21
🇻🇳 Franks · Vietnam
926
-18
🇨🇳 Khitans · China
924
-19
🇯🇵 Wei · Japan
839
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,881 8:28 14:37 29:30 ⛏ Fast Castle
27 1,459 7:37 12:33 24:28 ⛏ Fast Castle
23 1,225 8:09 13:50 29:31 ⛏ Fast Castle
21 1,142 6:27 10:16 26:09 ⛏ Fast Castle
15 806 8:49 17:16 23:54 ⛏ Fast Castle
10 518 8:36 16:19 29:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,175 18,815 30,195 400 80,585 96,383
22,285 15,700 17,695 4,105 59,785 60,692
24,545 12,675 16,070 2,330 55,620 65,553
23,620 16,345 8,505 2,680 51,150 56,234
21,450 8,950 15,145 885 46,430 55,295
13,350 7,535 4,860 440 26,185 32,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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