AoeStats
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Arena

508171866Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 49m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Khmer · Japan
818
+21
🇳🇱 Ethiopians · Netherlands
785
+22
🇷🇴 Celts · Romania
766
+22
🇮🇳 Mongols · India
965
-23
🇨🇳 Poles · China
923
-22
🇦🇷 Koreans · Argentina
880
-20
Player eAPM Actions Feudal Castle Imperial Opening
27 1,327 10:52 14:48 28:29 ⛏ Fast Castle
26 1,273 11:41 16:19 32:14 ⛏ Fast Castle
26 1,275 11:59 16:26 33:08 ⛏ Fast Castle
24 1,178 10:55 16:03 29:21 ⛏ Fast Castle
18 905 13:16 21:02 38:43 ⛏ Fast Castle
13 659 9:49 17:23 24:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,545 18,070 13,450 850 59,915 69,696
22,360 18,225 13,230 2,800 56,615 63,988
16,395 21,560 14,570 2,830 55,355 71,119
20,045 11,840 12,070 2,250 46,205 55,293
13,275 14,070 5,315 1,510 34,170 37,503
19,130 7,330 3,195 750 30,405 37,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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