AoeStats
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Fortress

507752344Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 37m 16s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Khitans · Japan
783
+16
🇲🇽 Maya · Mexico
774
+16
🇨🇿 Goths · Czechia
742
+18
🇱🇰 Turks · Sri Lanka
813
-18
🇦🇺 Britons · Australia
786
-17
🇮🇪 Italians · Ireland
743
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 818 8:53 15:07 22:03 ◆ FC into Fast Imp
20 735 9:21 13:34 26:49 ⛏ Fast Castle
17 637 8:41 15:06 35:51 ⛏ Fast Castle
16 599 8:23 13:48 37:12 ⛏ Fast Castle
15 561 9:38 15:13 27:38 ⚔ FC into Archers
11 405 10:19 16:51 21:11 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
10,725 14,265 9,590 1,600 36,180 43,611
18,175 11,184 5,485 1,245 36,089 41,974
12,765 11,155 6,510 950 31,380 33,577
13,205 6,560 8,805 200 28,770 32,825
13,340 5,145 4,315 100 22,900 25,850
8,700 6,760 3,135 500 19,095 21,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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