AoeStats
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Arena

507711410Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 52m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Khitans · Japan
771
+12
🇨🇳 Portuguese · China
706
+14
🇨🇳 Chinese · China
701
+14
🇺🇸 Khmer · United States
624
+18
🇨🇳 Shu · China
712
-16
🇨🇳 Goths · China
695
-16
🇨🇳 Huns · China
658
-14
🇨🇳 Huns · China
607
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,784 11:26 16:16 29:56 ⛏ Fast Castle
33 1,752 14:18 20:39 43:23 ⛏ Fast Castle
21 1,113 11:28 20:33 37:18 ⚔ M@A Rush
19 987 11:50 22:11 43:59 ⛏ Fast Castle
18 938 11:32 23:50 40:37 ⛏ Fast Castle
16 840 12:02 20:32 34:44 ⚔ FC into Archers
14 714 12:07 18:20 28:38 ◆ FC into Fast Imp
14 750 12:43 22:06 31:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,580 16,940 18,040 850 73,410 81,882
25,765 14,595 10,940 1,535 52,835 74,690
20,960 14,860 9,310 2,805 47,935 55,376
14,925 14,985 6,955 3,630 40,495 42,697
17,085 10,380 9,660 3,330 40,455 44,295
10,290 16,280 8,030 2,460 37,060 39,538
12,735 8,075 8,160 1,645 30,615 36,729
8,765 7,675 2,555 1,280 20,275 22,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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