AoeStats
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Arena

507049834Analyzed
3v3 RM · 17d ago on Sep 16, 2026· 58m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Khitans · Japan
723
+10
🇫🇷 Franks · France
644
+13
🇨🇳 Persians · China
569
+16
🇦🇺 Franks · Australia
715
-50
🇦🇺 Mongols · Australia
494
-10
🇦🇺 Huns · Australia
494
-10
Player eAPM Actions Feudal Castle Imperial Opening
21 1,224 10:29 21:34 32:48 ⛏ Fast Castle
18 1,053 11:12 18:20 35:03 ⛏ Fast Castle
18 1,050 13:35 20:06 — ⛏ Fast Castle
9 544 14:16 22:38 42:03 ⛏ Fast Castle
8 484 12:51 24:55 36:57 ⛏ Fast Castle
7 402 12:31 30:15 46:29 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,485 14,490 14,905 2,975 62,855 79,609
27,365 15,805 10,885 1,890 55,945 98,049
23,575 10,625 13,395 2,280 49,875 65,666
14,960 10,610 9,760 3,300 38,630 53,092
8,285 10,460 3,460 2,350 24,555 27,652
11,040 4,610 6,045 750 22,445 26,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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