AoeStats
← ogipochi_

Socotra

506826993Analyzed
3v3 RM · 18d ago on Sep 15, 2026· 41m 45s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
748
+11
🇯🇵 Khitans · Japan
722
+12
🇮🇳 Cumans · India
656
+15
🇹🇷 Japanese · Türkiye
735
-16
🇸🇪 Franks · Sweden
620
-12
🇩🇪 Khmer · Germany
555
-10
Player eAPM Actions Feudal Castle Imperial Opening
22 932 12:10 23:26 — ⚔ M@A Rush
11 455 17:34 25:10 — ⛏ Fast Castle
9 383 13:38 22:33 35:06 ⛏ Fast Castle
8 327 13:03 23:00 34:58 ⛏ Fast Castle
7 281 13:00 18:55 33:56 ⛏ Fast Castle
3 144 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,315 7,515 3,650 570 27,050 32,185
9,415 9,020 4,820 1,110 24,365 26,168
10,925 7,239 2,740 1,450 22,354 28,240
8,025 5,275 3,650 895 17,845 20,553
5,760 3,555 1,465 1,300 12,080 14,565
1,350 450 50 0 1,850 2,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.