AoeStats
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Arena

506825053Analyzed
4v4 RM · 18d ago on Sep 15, 2026· 30m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bulgarians · Netherlands
879
+13
🇭🇰 Burgundians · Hong Kong SAR China
852
+14
🇭🇰 Turks · Hong Kong SAR China
848
+14
🇮🇳 Khmer · India
814
+16
🇮🇳 Ethiopians · India
851
-16
🇨🇳 Shu · China
839
-41
🇨🇳 Persians · China
822
-15
🇯🇵 Khitans · Japan
722
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 690 9:42 16:16 29:39 ⛏ Fast Castle
21 642 10:53 15:49 29:57 ⛏ Fast Castle
19 571 10:11 20:05 29:36 ⛏ Fast Castle
17 499 11:04 20:13 —
15 465 11:29 16:25 — ⛏ Fast Castle
14 430 12:31 16:23 — ⛏ Fast Castle
13 403 12:45 — —
10 297 12:11 20:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,355 8,065 1,990 850 21,260 23,373
9,405 6,545 2,305 850 19,105 19,866
7,655 5,595 2,440 1,050 16,740 19,332
6,625 4,090 1,200 2,150 14,065 16,476
6,850 5,015 1,800 300 13,965 16,313
6,335 3,125 720 220 10,400 10,732
4,320 3,155 490 115 8,080 9,495
2,000 1,675 50 0 3,725 5,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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