AoeStats
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Arena

506810614Analyzed
3v3 RM · 18d ago on Sep 15, 2026· 47m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
724
+7
🇯🇵 Khitans · Japan
715
+7
🇪🇸 Chinese · Spain
712
+7
🇹🇷 Chinese · Türkiye
679
-12
🇬🇧 Inca · United Kingdom
414
-5
🇺🇸 Japanese · United States
385
-4
Player eAPM Actions Feudal Castle Imperial Opening
22 1,044 10:13 19:39 35:33 ⚔ Scout Rush
21 978 17:55 25:15 36:36
17 822 10:55 20:22 37:01 ⛏ Fast Castle
11 538 11:31 19:03 — ⚔ Drush FC
4 211 21:14 — —
3 135 11:03 19:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,970 11,780 9,710 2,900 44,360 56,988
14,165 15,700 11,090 1,500 42,455 53,730
10,725 11,965 9,560 3,450 35,700 36,014
8,270 4,050 830 200 13,350 15,106
2,950 2,125 200 0 5,275 6,658
1,650 759 50 0 2,459 5,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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