AoeStats
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Black Forest

506641671Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 28m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
810
+11
🇯🇵 Khitans · Japan
732
+14
🇻🇳 Koreans · Vietnam
659
+17
🇨🇳 Hindustanis · China
656
+17
🇺🇸 Lithuanians · United States
779
-18
🇬🇧 Dravidians · United Kingdom
724
-16
🇫🇷 Britons · France
664
-14
🇩🇰 Franks · Denmark
591
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 604 9:28 20:27 — ⚔ Archer Rush
22 608 11:27 21:30 — ⛏ Fast Castle
20 551 13:16 24:04 — ⚔ M@A Rush
18 497 11:49 16:03 — ⛏ Fast Castle
14 399 14:44 21:04 — ⛏ Fast Castle
11 298 10:48 17:45 — ⛏ Fast Castle
11 302 12:29 17:23 — ⛏ Fast Castle
2 69 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,000 6,145 1,000 300 15,445 16,260
0
7,125 5,365 600 1,025 14,115 16,030
7,245 2,970 1,240 430 11,885 12,146
5,725 5,055 610 325 11,715 14,420
5,125 4,933 520 935 11,513 14,786
5,280 4,822 940 225 11,267 12,510
6,000 4,105 450 200 10,755 12,578
1,150 155 0 0 1,305 1,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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