AoeStats
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Arena

506435392Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 58m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
861
+11
859
+11
🇨🇳 Persians · China
733
+18
🇨🇳 Gurjaras · China
769
-14
🇬🇧 Saracens · United Kingdom
749
-13
🇯🇵 Khitans · Japan
745
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,231 10:14 14:29 41:09 ⛏ Fast Castle
27 1,584 11:54 16:18 33:57 ⛏ Fast Castle
27 1,569 10:23 17:33 39:06 ⚔ FC into Archers
22 1,283 10:19 17:41 33:37 ⛏ Fast Castle
21 1,224 11:27 19:37 39:53
16 939 10:14 18:47 32:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,825 22,365 22,095 4,295 89,580 102,568
31,410 22,245 19,255 4,530 77,440 94,382
28,845 19,410 17,485 2,150 67,890 73,800
26,190 16,830 20,705 1,750 65,475 75,680
28,410 22,440 8,085 1,645 60,580 73,010
17,955 13,785 13,650 1,790 47,180 69,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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