AoeStats
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African Clearing

506426431Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 27m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Celts · Indonesia
850
+13
🇳🇱 Cumans · Netherlands
831
+14
🇷🇺 Persians · Russia
810
+15
🇨🇳 Spanish · China
778
+16
🇨🇦 Bohemians · Canada
835
-16
🇦🇷 Franks · Argentina
796
-15
🇨🇴 Cumans · Colombia
778
-14
🇯🇵 Khitans · Japan
742
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 821 15:09 19:19 — ⛏ Fast Castle
22 595 15:12 22:54 — ⛏ Fast Castle
22 605 14:30 — —
17 450 14:38 25:06 — ⚔ M@A Rush
14 388 13:12 19:48 26:47 ◆ FC into Fast Imp
13 352 15:08 — —
12 324 18:41 — — ⚔ M@A Rush
10 271 14:44 — — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,250 5,875 1,835 100 12,060 13,784
6,150 3,885 695 665 11,395 12,024
5,025 4,035 1,175 100 10,335 10,613
4,520 2,025 910 950 8,405 10,311
3,350 2,945 415 425 7,135 7,813
3,425 2,060 200 750 6,435 6,923
2,690 2,617 120 100 5,527 5,454
2,600 1,820 200 200 4,820 5,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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