AoeStats
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Black Forest

506403453Analyzed
3v3 RM · 20d ago on Sep 13, 2026· 41m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Muisca · Indonesia
746
+17
🇯🇵 Khitans · Japan
724
+18
🇩🇰 Italians · Denmark
696
+18
🇷🇴 Slavs · Romania
778
-18
🇷🇴 Romans · Romania
766
-18
🇨🇳 Khmer · China
740
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 843 12:40 21:51 36:54 ⚔ M@A Rush
18 723 12:29 16:14 — ⛏ Fast Castle
15 632 11:42 20:01 28:39 ⛏ Fish Boom FC
13 553 11:19 24:30 39:10 ⚔ Archer Rush
11 446 15:03 21:02 40:31 ⛏ Fast Castle
11 456 12:07 21:26 40:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,035 10,811 7,120 955 38,921 43,845
13,100 12,455 7,080 1,500 34,135 41,759
11,125 12,264 4,200 1,340 28,929 35,142
10,875 8,810 6,005 2,300 27,990 32,554
12,360 7,816 5,650 1,785 27,611 35,033
12,420 5,680 3,940 2,150 24,190 29,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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