AoeStats
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Black Forest

505831306Analyzed
3v3 RM · 22d ago on Sep 11, 2026· 52m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
734
+16
🇯🇵 Khitans · Japan
719
+16
🇨🇳 Magyars · China
689
+17
🇫🇷 Britons · France
746
-17
🇸🇦 Franks · Saudi Arabia
721
-16
🇮🇹 Hindustanis · Italy
714
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 1,163 13:16 21:14 36:25 ⛏ Fast Castle
21 1,081 12:54 19:24 32:29 ⛏ Fish Boom FC
18 950 12:06 20:42 34:44 ⛏ Fast Castle
13 691 11:47 18:36 — ⛏ Fast Castle
11 575 11:09 16:00 43:55 ⛏ Fast Castle
11 590 14:26 19:41 37:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,415 14,809 15,445 3,340 53,009 61,168
24,230 14,226 10,120 2,245 50,821 59,946
18,600 12,034 12,930 3,580 47,144 59,167
17,755 11,770 9,210 2,340 41,075 61,214
13,425 14,859 6,060 1,665 36,009 50,347
13,385 8,710 7,600 1,055 30,750 37,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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