AoeStats
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Socotra

505830529Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 68m 3s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
692
+15
🇨🇳 Magyars · China
689
+15
🇨🇳 Huns · China
678
+32
🇹🇼 Huns · Taiwan
656
+37
🇯🇵 Khitans · Japan
719
-17
🇳🇴 Mapuche · Norway
670
-16
🇹🇷 Khmer · Türkiye
647
-15
🇨🇱 Bohemians · Chile
615
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,565 26:01 35:56 51:09 ⚔ Drush FC
7 489 18:35 45:36 62:23
5 373 11:14 27:02 56:56
3 178 — — —
2 111 — — —
2 156 — — —
1 35 — — —
1 64 — — —

Resources

Player Food Wood Gold Stone Spent Collected
20,140 12,092 11,235 850 44,317 68,309
10,690 8,440 4,040 2,680 25,850 31,936
8,055 5,977 3,040 975 18,047 26,322
900 150 50 0 1,100 1,005
400 275 0 0 675 635
350 200 50 0 600 558
150 100 0 0 250 332
0 0 0 0 0 274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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