AoeStats
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Black Forest

505804206Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 26m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Britons · Costa Rica
829
+15
🇮🇳 Jurchens · India
806
+16
🇺🇸 Sicilians · United States
718
+20
🇯🇵 Khitans · Japan
716
+21
🇲🇽 Britons · Mexico
845
-19
🇲🇽 Spanish · Mexico
841
-19
🇨🇴 Saracens · Colombia
782
-17
🇺🇸 Persians · United States
779
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 556 11:50 21:49 —
19 496 16:12 — —
16 429 12:17 22:22 — ⚔ Skirmisher Rush
15 387 11:42 17:47 — ⛏ Fast Castle
14 364 12:22 17:55 — ⛏ Fast Castle
14 368 15:34 24:38 — ⛏ Fast Castle
12 315 11:40 17:11 — ⛏ Fast Castle
10 274 14:29 19:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,445 3,127 1,120 200 11,892 12,599
5,800 4,852 350 505 11,507 13,457
5,425 5,357 350 200 11,332 13,711
5,750 4,614 400 200 10,964 13,248
4,400 4,105 535 495 9,535 11,545
3,885 2,641 555 260 7,341 7,839
3,950 2,622 350 190 7,112 9,164
3,565 2,888 250 60 6,763 6,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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