AoeStats
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Socotra

505802189Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 27m 44s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
716
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670
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658
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632
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716
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715
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🇺🇸 Dravidians · United States
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Player eAPM Actions Feudal Castle Imperial Opening
49 1,364 11:05 27:20 — ⚔ Scout Rush
29 811 12:30 24:08 — ⚔ M@A into Archers
23 645 10:16 18:05 — ⛏ Fast Castle
22 615 9:58 15:59 — ⛏ Fast Castle
20 563 11:59 — — ⚔ M@A Rush
20 559 11:28 — — ⚔ Scout Rush
14 384 9:44 24:39 —
13 371 11:33 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,910 3,649 1,070 100 9,729 11,244
5,475 3,850 300 0 9,625 11,646
4,910 2,715 595 655 8,875 10,657
5,040 2,540 1,070 0 8,650 11,187
4,290 2,905 900 0 8,095 10,393
4,255 2,710 315 340 7,620 8,856
2,645 2,520 50 35 5,250 5,942
2,670 2,188 325 55 5,238 6,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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