AoeStats
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Black Forest

505756510Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 4m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
737
+15
🇬🇧 Franks · United Kingdom
650
+19
🇺🇸 Khmer · United States
634
+19
🇺🇸 Vikings · United States
584
+21
🇨🇦 Spanish · Canada
812
-23
🇯🇵 Jurchens · Japan
755
-20
🇨🇱 Franks · Chile
749
-20
🇧🇷 Vietnamese · Brazil
521
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 125 — — —
18 84 — — —
17 80 — — —
12 56 — — —
12 56 — — —
10 46 — — —
8 38 — — —
6 29 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 300 50 0 850 469
450 133 0 0 583 422
300 277 0 0 577 470
500 50 0 0 550 559
300 175 50 0 525 466
200 150 50 0 400 111
250 105 0 0 355 292
200 90 0 0 290 70
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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