AoeStats
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Black Forest

505599422Analyzed
3v3 RM · 23d ago on Sep 10, 2026· 112m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Wei · Japan
726
+15
🇨🇳 Magyars · China
694
+16
🇨🇳 Byzantines · China
625
+19
🇺🇸 Teutons · United States
733
-18
🇦🇷 Burgundians · Argentina
680
-16
🇺🇸 Hindustanis · United States
669
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 6,333 12:16 15:57 28:50 ⛏ Fast Castle
36 4,014 13:15 20:36 36:47 ⛏ Fast Castle
23 2,557 15:02 24:46 36:46 ⛏ Fish Boom FC
19 2,140 12:21 16:52 32:07 ⛏ Fast Castle
6 634 15:43 21:53 36:09 ⛏ Fast Castle
5 592 11:53 22:17 35:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,695 28,896 51,280 8,865 136,736 238,929
64,270 33,445 33,050 850 131,615 137,028
56,085 40,924 21,625 5,280 123,914 131,171
28,605 23,009 28,835 5,865 86,314 100,010
24,345 19,614 14,000 1,600 59,559 68,606
21,030 8,091 12,435 1,100 42,656 53,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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