AoeStats
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Arabia

505598264Analyzed
3v3 RM · 23d ago on Sep 10, 2026· 15m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
30 465 11:44 — —
26 396 11:01 — —
20 313 11:55 — —
19 288 10:34 — — ⚔ Archer Rush
17 266 9:54 — — ⚔ Scout Rush
11 168 12:08 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
3,060 1,559 185 295 5,099 5,665
2,985 1,712 50 0 4,747 5,518
2,525 1,665 50 0 4,240 4,596
2,280 1,715 50 0 4,045 4,702
2,225 1,415 150 0 3,790 4,431
1,900 1,000 50 0 2,950 3,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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