AoeStats
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Nomad

505597260Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 14m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
815
+14
🇦🇷 Burgundians · Argentina
650
+21
🇵🇪 Portuguese · Peru
621
+22
🇸🇬 Huns · Singapore
561
+25
🇹🇼 Italians · Taiwan
797
-21
🇯🇵 Britons · Japan
776
-21
🇨🇳 Franks · China
747
-20
🇦🇺 Vikings · Australia
737
-20
Player eAPM Actions Feudal Castle Imperial Opening
23 326 — — —
21 304 — — — ⛏ Fish Boom
19 279 — — —
17 244 — — — ⛏ Fish Boom
15 210 — — — ⚔ Drush
10 141 — — —
10 137 14:15 — —
9 126 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,050 1,525 50 100 3,725 3,575
1,750 1,369 50 100 3,269 2,995
1,700 1,225 50 100 3,075 2,974
1,400 1,270 50 105 2,825 2,672
1,200 1,480 0 100 2,780 2,518
1,725 650 0 100 2,475 3,227
1,050 575 90 100 1,815 1,868
950 650 50 100 1,750 1,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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