AoeStats
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Nomad

505596822Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 6m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
905
+11
🇦🇷 Vietnamese · Argentina
887
+12
🇳🇮 Huns · Nicaragua
867
+13
🇨🇱 Khmer · Chile
832
+14
🇨🇳 Bohemians · China
909
-17
777
-12
🇯🇵 Britons · Japan
776
-12
🇨🇱 Mapuche · Chile
702
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 252 — — —
28 186 — — —
27 174 — — —
21 134 — — —
15 97 — — —
12 76 — — —
9 59 — — —
4 25 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 100 0 0 1,100 959
300 457 50 100 907 216
200 525 0 100 825 150
350 375 0 100 825 237
200 325 50 100 675 141
0 369 0 105 474 15
0 375 0 0 375 190
0 65 0 0 65 35
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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