AoeStats
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Arena

505570641Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 49m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
896
+12
🇧🇷 Chinese · Brazil
889
+12
🇨🇦 Saracens · Canada
873
+13
🇨🇦 Franks · Canada
848
+14
🇨🇴 Teutons · Colombia
857
-16
🇯🇵 Persians · Japan
805
-13
🇨🇳 Byzantines · China
772
-11
🇺🇸 Sicilians · United States
770
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,898 9:52 22:59 36:02 ⚔ Towers FC
22 1,106 11:01 17:49 35:21
19 939 12:02 21:16 44:15 ⛏ Fast Castle
14 710 13:25 17:24 31:30 ⛏ Fast Castle
14 696 12:22 19:22 31:59 ⛏ Fast Castle
13 654 11:22 16:56 37:31 ⚔ FC into Towers
13 638 14:07 30:12 — ⛏ Fast Castle
12 607 10:03 17:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,765 10,273 12,970 2,550 56,558 65,601
20,705 15,615 7,325 2,900 46,545 75,457
18,240 10,825 14,705 1,500 45,270 61,561
15,925 13,230 8,970 1,900 40,025 42,027
10,350 15,890 4,485 550 31,275 34,423
13,310 7,085 6,825 1,830 29,050 30,994
8,975 5,545 2,665 1,865 19,050 19,784
8,800 6,185 1,070 850 16,905 20,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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