AoeStats
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African Clearing

505202607Analyzed
4v4 RM · 25d ago on Sep 8, 2026· 32m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
874
+14
🇳🇴 Jurchens · Norway
825
+16
🇸🇪 Inca · Sweden
814
+17
🇳🇱 Britons · Netherlands
811
+17
🇺🇸 Teutons · United States
879
-18
🇯🇵 Spanish · Japan
832
-16
🇰🇿 Cumans · Kazakhstan
825
-16
🇨🇳 Sicilians · China
774
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 863 16:05 23:22 — ⚔ Archer Rush
24 782 16:22 27:41 — ⚔ Towers into Scouts
21 666 15:11 24:51 — ⚔ FC into Skirms
21 676 19:28 24:27 — ⛏ Fast Castle
18 582 18:33 — — ⚔ Tower Rush
15 493 13:52 24:33 — ⚔ Scout Rush
11 366 16:17 22:55 — ⚔ Archer Rush
4 143 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,325 5,145 1,125 1,035 15,630 15,795
7,970 5,523 300 1,075 14,868 14,438
6,360 4,731 1,915 950 13,956 14,010
6,260 4,100 1,300 325 11,985 11,972
5,260 3,180 1,050 1,250 10,740 11,527
4,225 4,090 760 950 10,025 10,195
3,800 3,336 50 700 7,886 8,966
700 375 0 100 1,175 696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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