AoeStats
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Black Forest

504916614Analyzed
4v4 RM · 26d ago on Sep 7, 2026· 13m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
932
+14
🇵🇪 Hindustanis · Peru
886
+15
884
+16
🇺🇸 Khmer · United States
823
+18
🇺🇸 Berbers · United States
937
-19
🇯🇵 Spanish · Japan
880
-16
🇺🇸 Aztecs · United States
854
-15
🇲🇽 Chinese · Mexico
821
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 349 12:06 — —
24 326 12:50 — —
22 311 11:30 — —
19 268 12:25 — —
18 253 11:52 — —
14 198 — — —
14 192 12:27 — — ⛏ Fast Castle
12 172 9:53 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,800 975 200 0 3,975 4,090
2,950 536 250 0 3,736 4,538
2,450 645 0 0 3,095 4,428
2,250 783 50 0 3,083 4,042
1,775 1,170 50 0 2,995 3,603
1,750 943 50 0 2,743 3,503
1,800 685 0 0 2,485 3,709
1,400 398 0 5 1,803 2,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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