AoeStats
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Nomad

504912229Analyzed
3v3 RM · 26d ago on Sep 7, 2026· 44m 59s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
933
+13
🇦🇺 Turks · Australia
901
+14
🇺🇸 Britons · United States
879
+16
🇯🇵 Spanish · Japan
880
-15
🇵🇪 Slavs · Peru
875
-15
🇧🇷 Mongols · Brazil
844
-32
Player eAPM Actions Feudal Castle Imperial Opening
29 1,296 17:05 22:42 37:46 ⛏ Fast Castle
29 1,295 14:01 24:08 43:39 ⚔ Archer Rush
19 834 15:15 27:30 43:45 ⚔ Fish Boom into Scouts into Skirms
17 751 13:26 22:56 — ⛏ Fish Boom FC
15 670 15:42 25:48 37:22 ⛏ Fish Boom
13 602 13:44 24:40 — ⚔ Fish Boom into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,445 9,565 10,125 6,350 45,485 53,043
10,210 9,735 4,855 2,200 27,000 30,751
11,605 8,269 3,870 1,615 25,359 32,471
11,405 7,320 2,935 2,200 23,860 27,332
13,515 7,685 1,270 860 23,330 27,564
5,590 3,925 385 975 10,875 12,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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