AoeStats
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Arabia

504761339Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 48m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Slavs · Spain
875
+13
🇯🇵 Spanish · Japan
866
+14
🇬🇧 Burgundians · United Kingdom
854
+23
🇿🇦 Tupi · South Africa
835
+15
🇹🇷 Britons · Türkiye
924
-56
🇹🇷 Inca · Türkiye
804
-14
🇹🇷 Lithuanians · Türkiye
772
-12
🇹🇷 Maya · Türkiye
749
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,548 10:41 24:06 —
24 1,170 10:39 21:44 35:33 ⚔ Scout Rush
22 1,082 11:09 21:33 43:37 ⛏ Fast Castle
19 904 10:13 21:41 35:06 ⚔ Scouts FC
18 878 11:17 19:30 35:07 ⛏ Fast Castle
18 877 9:38 21:52 33:44 ⛏ Fast Castle
17 845 10:13 17:59 38:45 ⛏ Fast Castle
15 723 11:45 22:45 35:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,780 23,870 10,035 2,450 57,135 64,776
23,505 11,225 14,365 3,090 52,185 61,863
20,390 18,573 8,700 3,060 50,723 53,484
16,210 8,125 9,570 1,050 34,955 46,534
11,060 9,934 6,255 1,500 28,749 32,513
13,010 7,710 4,530 1,400 26,650 29,918
10,515 5,936 5,405 1,500 23,356 26,196
9,320 10,285 600 930 21,135 28,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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