AoeStats
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Nomad

504444182Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 33m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Gurjaras · Russia
932
+13
🇹🇷 Spanish · Türkiye
931
+13
🇦🇷 Vietnamese · Argentina
914
+13
🇮🇳 Franks · India
811
+36
🇨🇳 Vietnamese · China
880
-15
🇯🇵 Spanish · Japan
877
-15
🇳🇿 Britons · New Zealand
838
-13
🇷🇺 Burgundians · Russia
822
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,135 16:00 22:25 32:35 ⛏ Fish Boom FC
20 668 15:08 25:11 — ⛏ Fish Boom FC
19 628 13:00 27:04 — ⛏ Fish Boom FC
16 527 18:50 25:52 — ⛏ Fish Boom FC
15 483 15:30 19:12 — ⚔ FC into Scouts
9 301 — — — ⛏ Fish Boom
6 213 — — —
3 84 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,990 8,175 1,380 265 17,810 20,731
5,705 8,904 1,390 1,625 17,624 20,870
6,745 6,250 2,050 300 15,345 15,326
5,795 5,776 1,615 390 13,576 14,119
7,000 2,420 2,720 100 12,240 12,795
1,350 782 50 100 2,282 2,018
950 1,150 50 100 2,250 1,791
0 525 0 100 625 124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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