AoeStats
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Arena

504331335Analyzed
4v4 RM · 29d ago on Sep 4, 2026· 42m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
907
+12
🇯🇵 Spanish · Japan
881
+13
🇺🇸 Italians · United States
823
+15
🇲🇽 Georgians · Mexico
739
+19
🇵🇹 Byzantines · Portugal
854
-17
🇵🇹 Portuguese · Portugal
802
-14
🇳🇱 Huns · Netherlands
784
-14
🇩🇪 Ethiopians · Germany
781
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,823 10:55 24:08 33:25 ⚔ Archers into Skirms
30 1,298 13:46 19:12 26:59 ◆ FC into Fast Imp
22 930 11:12 17:45 32:26 ⛏ Fast Castle
19 803 12:43 21:03 36:26 ⛏ Fast Castle
19 820 10:15 18:44 29:08 ⛏ Fast Castle
18 795 11:32 15:47 32:38 ⛏ Fast Castle
14 584 11:22 21:44 31:52 ⛏ Fast Castle
14 615 12:15 19:58 32:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,290 18,175 11,860 900 49,225 57,706
20,710 13,220 10,345 1,500 45,775 51,433
21,315 9,385 12,195 2,800 45,695 51,809
20,295 10,350 13,595 750 44,990 48,681
11,135 13,245 8,125 1,210 33,715 43,766
11,330 10,790 8,350 1,500 31,970 42,300
10,425 9,480 5,650 2,250 27,805 27,723
11,315 10,190 4,380 1,005 26,890 32,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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