AoeStats
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Nomad

504049277Analyzed
3v3 RM · 1mo ago on Sep 3, 2026· 68m 19s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Ethiopians · India
992
+13
🇨🇳 Magyars · China
884
+18
🇯🇵 Aztecs · Japan
860
+19
🇷🇺 Huns · Russia
984
-19
🇪🇸 Huns · Spain
912
-16
🇧🇷 Goths · Brazil
901
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,627 17:08 21:19 44:55 ⛏ Fish Boom FC
24 1,610 17:02 27:28 43:17 ⚔ M@A Rush
20 1,349 13:51 26:46 47:43 ⚔ Fish Boom into Archers
20 1,389 15:47 26:24 38:13 ⚔ Fish Boom into Scouts
13 859 15:35 53:43 — ⚔ Fish Boom into Skirms into Archers
12 839 16:24 25:06 68:05 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
45,325 26,965 14,605 5,085 91,980 95,936
33,445 18,145 23,290 3,900 78,780 83,401
20,330 19,030 17,580 3,650 60,590 95,633
13,685 16,355 14,770 2,930 47,740 53,312
9,570 9,260 2,430 2,430 23,690 26,521
8,600 8,040 1,200 1,675 19,515 30,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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