AoeStats
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Arena

503950712Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 30m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bohemians · Peru
970
+11
🇵🇪 Japanese · Peru
965
+11
🇵🇪 Mongols · Peru
919
+13
🇵🇪 Koreans · Peru
863
+15
🇨🇷 Khmer · Costa Rica
920
-36
🇯🇵 Aztecs · Japan
855
-13
🇲🇽 Huns · Mexico
814
-16
🇲🇽 Burgundians · Mexico
810
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 704 9:52 16:13 29:15 ⛏ Fast Castle
21 638 11:10 18:13 — ⛏ Fast Castle
18 551 10:56 16:36 — ⛏ Fast Castle
18 547 10:57 19:27 — ⛏ Fast Castle
14 443 12:10 23:16 — ⛏ Fast Castle
14 447 14:22 26:29 — ⛏ Fast Castle
11 355 12:51 24:22 — ⛏ Fast Castle
5 168 15:07 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,105 5,110 2,030 1,500 18,745 21,730
5,600 5,915 2,760 0 14,275 16,916
5,650 5,485 1,585 850 13,570 16,847
5,595 4,495 2,370 990 13,450 14,379
7,175 3,225 1,925 975 13,300 17,919
4,380 3,108 1,395 1,300 10,183 14,066
3,895 3,830 300 420 8,445 11,031
2,800 2,480 1,505 100 6,885 8,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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