AoeStats
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Arabia

503900326Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 41m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1090
+10
🇵🇱 Hindustanis · Poland
1061
+11
🇺🇸 Persians · United States
956
+16
🇯🇵 Britons · Japan
848
+20
🇩🇪 Cumans · Germany
967
-15
🇹🇷 Cumans · Türkiye
958
-15
🇩🇪 Burmese · Germany
955
-14
🇪🇸 Magyars · Spain
916
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,909 9:19 21:19 39:31 ⚔ Scout Rush
36 1,462 11:16 15:54 33:14 ⛏ Fast Castle
29 1,206 12:12 16:30 36:56 ⛏ Fast Castle
20 837 10:25 21:26 — ⚔ Scout Rush
19 777 10:28 21:42 40:35 ⚔ Scout Rush
19 765 10:55 22:07 34:19 ⚔ Archer Rush
14 592 11:30 26:07 37:05
11 450 12:32 21:51 41:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,735 10,460 8,440 2,250 39,885 45,498
23,815 9,140 1,420 750 35,125 37,472
16,475 8,889 6,075 2,150 33,589 36,748
11,290 10,255 7,265 1,425 30,235 34,394
12,255 10,319 3,210 1,100 26,884 32,171
12,360 6,766 5,920 955 26,001 30,409
11,205 5,820 4,435 880 22,340 27,836
5,185 4,940 565 955 11,645 11,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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