AoeStats
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Black Forest

503817459Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 8m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
842
+16
🇨🇳 Khmer · China
836
+17
🇨🇳 Romans · China
835
+17
🇨🇳 Bohemians · China
828
+17
🇯🇵 Britons · Japan
874
-18
🇫🇷 Franks · France
853
-17
🇨🇳 Khmer · China
852
-17
🇨🇳 Mongols · China
815
-15
Player eAPM Actions Feudal Castle Imperial Opening
80 669 — — —
24 204 — — —
23 193 — — —
22 184 — — —
21 174 — — —
20 165 — — —
18 149 — — —
9 76 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 354 50 0 1,954 2,072
1,250 464 0 0 1,714 1,872
1,000 540 0 0 1,540 1,602
1,250 232 0 0 1,482 2,055
950 398 0 0 1,348 1,578
950 296 0 0 1,246 1,354
800 417 0 0 1,217 1,287
550 250 0 0 800 1,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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