AoeStats
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Arena

503813240Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 38m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Italians · Italy
913
+6
🇯🇵 Vikings · Japan
884
+7
🇨🇳 Wei · China
884
+7
🇧🇪 Slavs · Belgium
711
-8
🇰🇿 Teutons · Kazakhstan
702
-8
🇫🇷 Koreans · France
566
-4
Player eAPM Actions Feudal Castle Imperial Opening
27 1,044 11:49 20:17 33:18 ⛏ Fast Castle
19 709 11:17 17:22 35:03 ⛏ Fast Castle
17 648 10:34 16:44 31:32 ⛏ Fast Castle
10 390 12:08 23:16 35:43 ⛏ Fast Castle
10 379 12:07 20:17 — ⛏ Fast Castle
5 191 11:23 — —

Resources

Player Food Wood Gold Stone Spent Collected
18,830 10,735 8,380 900 38,845 44,956
17,790 12,045 6,955 1,750 38,540 42,966
14,415 11,220 6,170 1,500 33,305 37,990
11,515 6,085 2,905 900 21,405 21,948
3,825 2,850 200 750 7,625 11,687
2,200 1,300 0 0 3,500 4,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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