AoeStats
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Arena

503809163Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 63m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
910
+14
🇫🇷 Franks · France
903
+14
🇨🇿 Lithuanians · Czechia
874
+16
🇨🇳 Chinese · China
786
+20
🇯🇵 Wei · Japan
884
-17
🇨🇭 Portuguese · Switzerland
871
-16
🇹🇷 Huns · Türkiye
868
-16
🇺🇸 Cumans · United States
860
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 3,119 12:09 16:53 30:19 ⛏ Fast Castle
34 2,151 10:03 15:33 34:59 ⛏ Fast Castle
20 1,279 10:58 18:46 40:01 ⛏ Fast Castle
19 1,244 11:32 19:44 33:22 ⛏ Fast Castle
17 1,094 11:58 28:24 43:35
16 1,021 11:04 20:59 35:18 ⛏ Fast Castle
14 918 10:41 16:06 — ⛏ Fast Castle
12 790 11:32 17:49 32:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,380 15,555 32,735 3,150 94,820 120,586
28,105 14,725 14,040 1,770 58,640 64,747
22,280 21,275 10,685 2,310 56,550 67,704
24,380 17,655 11,340 3,100 56,475 75,725
18,935 19,095 9,300 4,850 52,180 64,209
24,695 13,560 12,805 850 51,910 57,375
16,630 9,305 7,490 1,245 34,670 41,637
6,195 5,940 1,165 1,700 15,000 16,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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