AoeStats
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Arabia

503781090Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 46m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
949
+13
🇳🇿 Japanese · New Zealand
878
+16
🇲🇽 Bulgarians · Mexico
874
+16
🇨🇳 Khmer · China
835
+18
🇦🇷 Chinese · Argentina
948
-19
🇯🇵 Wei · Japan
901
-17
🇦🇷 Cumans · Argentina
850
-14
🇦🇷 Khmer · Argentina
839
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,486 14:00 18:05 34:27 ⛏ Fast Castle
27 1,259 11:17 18:18 — ⛏ Fast Castle
21 978 12:10 — —
18 864 10:50 18:53 31:04 ⛏ Fast Castle
17 815 13:23 — —
16 755 12:00 22:53 —
13 623 11:05 36:07 — ⛏ Fast Castle
12 555 13:40 29:39 44:31 ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
29,010 9,985 24,320 850 64,165 70,178
24,260 10,145 17,135 3,625 55,165 62,812
21,335 20,095 7,675 325 49,430 50,779
11,410 11,321 2,280 400 25,411 27,076
7,120 8,423 1,310 1,435 18,288 21,731
6,360 4,204 985 285 11,834 14,512
5,340 3,680 50 1,000 10,070 27,237
4,325 3,877 50 765 9,017 23,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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