AoeStats
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Black Forest

503749011Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 44m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
960
+12
🇨🇴 Persians · Colombia
939
+13
🇯🇵 Wei · Japan
871
+16
🇺🇸 Maya · United States
880
-14
🇲🇽 Vietnamese · Mexico
867
-13
🇺🇸 Britons · United States
841
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,264 10:42 16:48 30:57 ⛏ Fish Boom FC
24 1,066 12:36 24:19 40:27 ⛏ Fish Boom FC
23 1,017 13:02 20:33 33:57 ⛏ Fish Boom FC
20 871 11:36 19:33 34:02 ⛏ Fish Boom FC
16 727 12:38 17:45 33:24 ⛏ Fast Castle
14 632 12:32 19:58 35:43 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
30,535 17,241 12,650 3,200 63,626 70,838
23,130 21,391 12,195 1,655 58,371 66,486
23,185 15,822 15,485 1,750 56,242 62,810
15,545 21,705 13,560 1,650 52,460 59,145
15,820 21,109 9,180 1,235 47,344 58,873
12,255 11,955 5,155 1,760 31,125 46,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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